Who I am

I’m an interactive developer and real-time artist specialising in Unreal Engine. I create immersive, responsive experiences that combine strong technical foundations with thoughtful visual and interaction design.

My work spans interactive environments, gameplay systems, and XR experiences, with a focus on performance, usability, and polish. I enjoy solving complex technical problems and turning ideas into engaging real-time experiences through iterative development and experimentation.

I’m comfortable working across the full development pipeline — from prototyping and Blueprint systems to optimisation and final presentation — and I’m always looking for opportunities to push my skills and explore new interactive possibilities.